name		Red_ninja2
health		1
type		enemy
cantgrab 	1
shadow		3
death		1
aggression	100
icon		data/chars/red_ninja/icon.gif
diesound	data/chars/red_ninja/hit2.wav
noquake		1


anim idle
	loop	1
	offset	75 420
#	bbox	40 60 90 90
	delay	6
	frame	data/chars/red_ninja/bidle2.gif

anim walk
	loop	1
	offset	75 420
#	bbox	40 60 90 90
	delay	6
	frame	data/chars/red_ninja/bidle2.gif

anim attack1
        range   10 70
	delay	6
	offset	75 420
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 400
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 380
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 360
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 340
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 320
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 300
	frame	data/chars/red_ninja/bidle2.gif
	bbox	40 160 90 90
	offset	75 280
	sound   data/chars/red_ninja/p1.wav
	frame	data/chars/red_ninja/bidle2.gif
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack	86 200 53 31 10 1
	frame	data/chars/red_ninja/bidle1.gif
        attack	0 0 0 0 0 0
	frame	data/chars/red_ninja/bidle1.gif
	frame	data/chars/red_ninja/bidle1.gif
	offset	75 300
	frame	data/chars/red_ninja/bidle1.gif
	offset	75 320
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 340
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 360
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 380
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 400
	frame	data/chars/red_ninja/bidle2.gif
	offset	75 420
	frame	data/chars/red_ninja/bidle2.gif


anim pain
	offset	75 420
	delay	6
	frame	data/chars/misc/empty.gif

anim fall
	offset	75 420
	delay	6
	frame	data/chars/misc/empty.gif

anim rise
	offset	75 420
	delay	6
	frame	data/chars/misc/empty.gif

anim death
	delay	100
	offset	75 280
	jumpframe 0 0 -2 0
	frame	data/chars/red_ninja/pain.gif
